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Let’s Fish
Live events, player activities and monetization across web and mobile. The foundation of my work in live games.

01 / PROJECT NOTESMy start
My start
in LiveOps.
I started my game-development career as a Junior LiveOps Designer at Ten Square Games, working on Let’s Fish and Fishing Clash.
On Let’s Fish, I designed player activities for both web and mobile, managed the LiveOps calendar and prepared promotional formats. Metrics and A/B testing helped inform monetization and event decisions.
- Designed events and recurring player activities.
- Created sales offers and data-informed monetization initiatives.
- Connected event planning with implementation and live-game performance.
02 / PROJECT NOTESEvents, offers
Events, offers
and iteration.
These examples from my original portfolio show the game’s event and promotional presentation across mobile screens.
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