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Let’s Fish

Live events, player activities and monetization across web and mobile. The foundation of my work in live games.

My role
Junior LiveOps Designer
Studio / context
Ten Square Games
Period
06/2020–06/2021
Let’s Fish project image
01 / PROJECT NOTES

My start
in LiveOps.

I started my game-development career as a Junior LiveOps Designer at Ten Square Games, working on Let’s Fish and Fishing Clash.

On Let’s Fish, I designed player activities for both web and mobile, managed the LiveOps calendar and prepared promotional formats. Metrics and A/B testing helped inform monetization and event decisions.

  • Designed events and recurring player activities.
  • Created sales offers and data-informed monetization initiatives.
  • Connected event planning with implementation and live-game performance.
02 / PROJECT NOTES

Events, offers
and iteration.

These examples from my original portfolio show the game’s event and promotional presentation across mobile screens.

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Experiments & prototypes

Let’s build something players love

Your next game.
Let’s talk.

Looking for a game designer who connects player experience, product thinking and hands-on delivery? I’m open to full-time opportunities and collaborations.