Experiments & prototypes
A space for learning by making: character design, Unreal Engine environments, gameplay systems and branching narratives.

Character
before numbers.
Project Yordle · Sira, the Relic Huntress
An independent League of Legends character-design exercise exploring narrative, mechanics and ability balance. Sira is a treasure-hunting Yordle whose relic bow connects her story with a kit that switches between ranged and melee combat.
I explored narrative references, character motivations, abilities and balancing. This is a personal concept, not commissioned or official Riot Games work.
Building
the world.
Project Castle · Unreal Engine 5
A hands-on environment-design project exploring modular assets, landscapes, materials, lighting and scene composition in Unreal Engine 5.
- Blueprints, meshes, materials and textures.
- Lumen lighting, Nanite geometry and landscape tools.
- Actor placement and rendered scene composition.
Small builds.
Useful lessons.
Project FPS & narrative game jam
The FPS prototype used Unreal Engine Blueprints to build a timed target-shooting challenge, with player inputs, gameplay logic and a basic interface.
Ah Sh*t Here We Go Again was a narrative parody made for a game jam. I worked on story, level design and branching choices in Unity, including music and sound implementation.