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Independent work / Selected work

Experiments & prototypes

A space for learning by making: character design, Unreal Engine environments, gameplay systems and branching narratives.

My role
Game design · Narrative · Prototyping
Studio / context
Independent work
Period
Selected projects
Experiments & prototypes project image
01 / PROJECT NOTES

Character
before numbers.

Project Yordle · Sira, the Relic Huntress

An independent League of Legends character-design exercise exploring narrative, mechanics and ability balance. Sira is a treasure-hunting Yordle whose relic bow connects her story with a kit that switches between ranged and melee combat.

I explored narrative references, character motivations, abilities and balancing. This is a personal concept, not commissioned or official Riot Games work.

02 / PROJECT NOTES

Building
the world.

Project Castle · Unreal Engine 5

A hands-on environment-design project exploring modular assets, landscapes, materials, lighting and scene composition in Unreal Engine 5.

  • Blueprints, meshes, materials and textures.
  • Lumen lighting, Nanite geometry and landscape tools.
  • Actor placement and rendered scene composition.
03 / PROJECT NOTES

Small builds.
Useful lessons.

Project FPS & narrative game jam

The FPS prototype used Unreal Engine Blueprints to build a timed target-shooting challenge, with player inputs, gameplay logic and a basic interface.

Ah Sh*t Here We Go Again was a narrative parody made for a game jam. I worked on story, level design and branching choices in Unity, including music and sound implementation.

Explore another project

World Eternal Online

Let’s build something players love

Your next game.
Let’s talk.

Looking for a game designer who connects player experience, product thinking and hands-on delivery? I’m open to full-time opportunities and collaborations.