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Fishing Clash

From clan competition to clearer progression: designing and shipping features for a live F2P fishing game.

My role
Game Designer · previously Junior Game Designer
Studio / context
Ten Square Games
Period
06/2021–11/2024
Fishing Clash project image
01 / PROJECT NOTES

Features with
a purpose.

At Ten Square Games, I progressed from Junior Game Designer to Game Designer on Fishing Clash. I owned features and events from concept and UX through release and iteration, collaborating with Product, Engineering, Art, UX and Analytics.

My work included Arena, Clan Games, Powerscore, Boss Hunt, Rod Redesign and Achievements. Player data, A/B testing and qualitative feedback informed prioritization across core, meta, social and LiveOps systems.

+12% total game revenue

Delivered a new LiveOps feature that increased total game revenue by 12%.

02 / PROJECT NOTES

Competition
with a social core.

Arena & Clan Games

Arena introduced synchronous clan-versus-clan fishing battles and a new fishing minigame. I led design and delivery, covering the player flow, competitive structure and release iteration.

Clan Games reworked clan competition around Champions, progression and rewards. The aim was to give clan members a stronger reason to participate together throughout the week.

03 / PROJECT NOTES

Make progress
legible.

Powerscore & rod systems

Powerscore consolidated the factors that influence catch strength into a clearer progression target. The rod redesign addressed equipment-management friction through a more usable upgrading and assignment flow.

  • Designed progression around understandable player goals.
  • Worked on automatic rod upgrades and Supercharge systems.
  • Used player feedback and test results to guide iteration.
04 / PROJECT NOTES

New reasons
to play.

Boss Hunt & live content

Boss Hunt brought dedicated encounters, a distinct minigame, competitive hunting and a Boss Pass into the live game. I worked across feature design and the surrounding progression and reward systems.

Explore another project

Adept Games

Let’s build something players love

Your next game.
Let’s talk.

Looking for a game designer who connects player experience, product thinking and hands-on delivery? I’m open to full-time opportunities and collaborations.